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Showing posts from September, 2026

Find Matt's Cats

Here's a game we first found on itch.io when I was searching for cat games and finding whole Game Jams full of cat games.  Find Matt's Cats. Then we found it on Steam, right here . Then we had way too much fun with the 10-level demo on Steam.  We were in the mood for a "find the objects" game, and this was one of the most enjoyable games of that sort we have seen, period.  The art is delightful, a world packed with objects and cats, and objects for more objects to hide in.  You can click to open up entire houses or buildings.  You can click the sea serpent to open a hidden pocket world under the sea.  You can roll logs or carts or boats out of the way to find more objects. Like usual, there is a fixed set of objects to find in each level.  Then there are 10-20 gems to find in each level, and finally, one piece of art -- these go into an album.  It's fun to click on everything, because you never know which items have sounds or animations.  Som...

Skip Bo vs Skip Bo Junior?

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Following up on the last post, I also got Skip Bo from burning some "recognition points" at work.  Skip Bo Junior has long been a favorite of ours -- a simple, catchy game with cartoon bugs on the cards.  I have long wondered what made it "Junior".  If that's junior, what did the original game look like? At first, the original Skip Bo felt weird to us, but then it felt so familiar we had to stop and think what the differences actually were.  Mainly, in Skip Bo, you get a stock of cards (30 each for 2 players, but we went with 20 for a shorter run), a hand of five cards, and four potential discard piles, and the goal is to get all of your stock pile onto the four build piles at the middle of the table. But that's also exactly what you do in Skip Bo Junior.  But is it?  In Junior, you divide the deck evenly after dealing the Stock piles to each player.  Then we take turns dealing one card onto each of the other player's discard piles, but that was our o...

Play Nine (physical game)

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As a follow-up to all those "Card Golf" games a few posts ago , I was trying to spend "recognition points" at work and saw the Play Nine actual card game come up, and I had to have it as a follow-up. It is exactly what we expected, an 8-card version of 6-card golf with custom cards.  The cards are numbered properly so you don't have to remember that queens are 11 or whatever.  The art is a perfect fit, with cartoon golf balls, and the 0-point card is a Mulligan. The differences from the core Card Golf rules I posted previously: 1. You deal out two rows of four cards and flip two 2. You cannot just draw a card and discard it, if you do you still have to flip one of your face-down cards to face-up 3. the scoring has vertical pairs still count as zero, but two pairs are -10, three for -15 and 4 for -20.  A pair of -5s counts -20, two pairs of -5s counts -30. And it gives you an official score pad with a little golf pencil for scoring. The game runs quickly, no surp...