Moraff World revisited
Continuing my previous post of retro "2-1/2 D" games from the 90s, I was able to get Moraff World running in DOSBox at a usable size by hitting Alt-Enter for full-screen mode. After playing for another hour or so and finally dying, here are some tips and observations: The main hazards are the unmarked pits ("chutes") that drop you down to lower levels where you are less likely to survive. As soon as I fall into a pit, I look for the nearest ladder back up, but sometimes fall down another pit before I can get there. Once you have found a pit, it stays on the map as a "*" symbol. I ended up down on level 10 as a level 2 PC, and it did not go well. One time I fell down a chute to a room with no ladders or doors. You can bump into walls to look for secret passages, and sometimes walk right through the wall. But when there are no exits at all, you have to hit D to dig a hole in the floor. This is pretty funny, with some text messages to entertain you....