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Showing posts from January, 2021

Fluxx games

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Do you ever get tired of card games that have the same boring set of rules from start to finish?  Yeah, that is so normal.  Snore.  In Fluxx, the goal is sooooo simple, just play two "Keepers" (green cards) that match the current Goal (the pink that is showing).  Out of a deck of about 90 cards, you would think that would be both simple and dull.   But in Fluxx, there are cards that modify the rules themselves.  So while it starts off as draw one card and play one card, the rules might change to draw three and play all, plus all kinds of weird bonus rules like trading in cards for other cards, allowing a second goal, limiting the hand size or how many keepers can be showing.  So, perfect name, Mr. Looney (actual name) ... the rules are always in flux. Here is a round of Fairy Tale Fluxx after just a few moves: the rules are Draw 4, Play 2, and the goal is the Princess and the Frog.  But wait, if you get the princess, the other player can yoink the goal before you reach it, an

Tsuro

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Probably the simplest modern game in my collection which is fun to replay any time is ... Tsuro.  It is a fine, lavish production on every level, a joy to unbox each time.  Open that red folder to refresh my brain that the rules really are as simple as I remembered.  Then flip through their gorgeous catalog, then peel back that lovely vellum sheet with the logo on it to get to the sturdy game board. "The Game of the Path", indeed.  Just deal three tiles and set up your piece at any mark around the edge of the board, then take turns placing tiles in front of your piece and moving all pieces to the ends of their paths.  The last one left on the board is the winner.  And that is essentially all there is to it.  I can't think of any useful strategy tips other than the obvious point of trying to stay away from other players and away from the edges of the board.  Still, a tile can set you on a path that takes you all the way across the board and off the map, so that's no