From RIsk to Warzone
I played many fun sessions of Risk over the years. There is something deeply enjoyable about getting together and putting little troops on a map, and trying to outmaneuver each other. Of course, there is also that epic, grinding sense of doom and failure when the forces start to close in around you ... and the in-person game might still drag on for another hour while your world dwindles to nothing. At least with the software versions, you can rage quit if you need to. ;-) Each group of gamers probably had some of their own house rules. There were a few different "Nuke" rules: in one case a roll of 6-6 would draw the top card off the deck and nuke the territory shown, marked on the map with a penny, and all troops on that space were halved. In Games magazine (Oct 1981) there was a Risk-style game called Ozymandia , by R. Wayne Schmittberger, who went on to write one of my favorite gaming books: New Rules for Classic Games, Wiley & Sons, 1992. I pla...