Dig

Dig is a fun little game of doggies digging bones out in the yard.  It is one of a series of tiny games -- each half the size of a normal deck of cards -- from Pack-O-Game.  They are surprisingly interesting games for their size.  Basically, for Dig, you put all the tiny cards in one long row.  Then you each play a dog who gets up to 3 actions per turn: Move, Dig or Drop.

It has a cute feel to it overall.  Just grab bones, drop them in the matching colored bowls, and have fun. But there is some strategy here, since the final scoring is based on the order in which the dog bowls end up.  Each time you dig a bone, you can replace it with a bone of your own, put it back, or keep it, cycling the very end card into its position.  So the order of the bowls will change as the game goes on.

We find that the bowls usually scramble up without really trying, but it's possible to focus and move right next to the doghouse when the bowl I want is at the end of the row, then dig and bring that bowl right to my position, so my collection of bones suddenly goes way up in value.  But of course, the other player might be able to swap it back, or maybe they got all the green bones, so my three yellow ones no longer beat them.

Here at the end of the game, bones are scored based on how close the colored bowls are to the doghouse.  So I get 5 for each yellow bone, green are worth 4, blue 3, purple 2, and red bones are worth one each.  It's a good little challenge trying to get the most valuable bones when the actual values are bound to change along the way.  Each game takes 5 to 10 minutes, since there are only so many bones to take away before there are nothing but bowls remaining.

Cute, quick fun, worth tinkering with.



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