Posts

Horrified, with Friends

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A cousin of Anne's had a board game afternoon, so we went to visit and played two rounds of Horrified then a funny game of Bananya. Horrified is an odd game.  It's a cooperative game where your team tries to defeat some number of classic movie monsters.  It's SO collaborative that everyone pretty much plans out your move for you by the time your move comes around.  Each player gets a character card.  Each character has 3, 4 or 5 actions plus a special ability.  The actions are (from memory here): - move your hero one space - move a villager one space - make one attack on a monster - pick up all chips on your current space - trade some number of chips with another player on the same space Chips are placed on the board throughout the game.  The chips each have a color, some number of points, and the name of the space where they are placed. Each monster has its own quirks and different ways to defeat them.  For Dracula, you have to wipe out all four of hi...

Suika Games part 2

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I tried a few more Suika games and they were so similar I uninstalled them after a few runs.  Juicy Fruit by Yermex, Fruit Drop by Alpha Creative.  Not bad, they do what they need to do, but they stop at the basics. But this one -- "Watermelon Merge Game" by Brilliant Games -- went way beyond.  The game itself has a fun feel to it.: bouncy and an extra element where the fruits almost try to burrow down and find each other.  You earn stars that you spend on filling in a city build with many other scenes listed for later on.   You can also spend points on new art sets for the fruits,  a new skin for the dropper character (including a ghost and a flying saucer and a dog that farts rainbows), and Buy more power ups. The power ups are: break one fruit, shake the box,  remove all fruits that match the one you click on,  and a sec that falls and boasts all fruits up one level. There's also a PVP "Battle Mode" option that we tested out.  I made a ro...

Suika (Watermelon) Games

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I stumbled upon an odd category of games while looking for new stuff in the Google Play store ... fruit drop games.  More specifically,  games where you drop merge fruits leading up to the ultimate watermelon,  and if they reach the top of the box the game is over. Apparently these are all clones of Suika Game, where suika is the Japan's word for watermelon.    See the Wikipedia page . Now, you would think they're all the same exact boring thing,  but it turns out there is a lot of variety in the game play and physics.  The dropped items might be bouncy or squishy to varying degrees.  You might have to drag the drop line and then let go, or one touch anywhere well drop the next item.   The top of the box might trigger the end immediately or let you overflow a little, or have a few seconds of countdown before ending.   And some of the games came up with ways to extend past the original number of objects,  add levels and ski...

Game shopping: Knowhere Games

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On the way home from work, I keep trying more obscure back roads to avoid traffic.  Driving through Furniture Row in San Marcos, I saw that these roads went for many blocks behind the big stores.  I googled the area and found a possible game shop (Knowhere Games and Comics), a possible dog boarding place for Dory, a huge consignment/antique shop Anne already knew about, and a cider/mead brewhouse that wasn't open yet. It turns out that Knowhere did have a good assortment of games.  There were shelves of D&D books and other RPGs.  There was a reasonable selection of  about 100 different board games, but mostly not our style.  Then there was a big back room setup for D&D and Magic the Gathering games and tournaments.  Along the back wall was a shelf packed with games.  See here: Players are welcome to come over if there's no big game event going on, and try out those games.  That sounds great, since buying so many games only to have abo...

Reuniting with other gamers

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Anne wanted tots.  Tater tots.  Where was that place on Grand that had those yummy tots?  Of course all of Grand was under heavy construction so we had to park blocks away and walk.   It was Burger Bench.  Anne took Dory and sat down while I stood in line to order.   A guy came in and urgently started saying hello. After about 20 seconds I realized it was Chris Legg, long time gamer friend (2nd generation in fact).  Really long time.  We first met him back in 1990 when their parents were playing D&D and other games at Doug's house. We had not seen him in about 2 years.  They were eating at the restaurant right next door when Carol had seen us walking by.  A truly random tot encounter. Nice to see them again.  We got a bit caught up they said we could come over for some games after 4.  We were planning to go home and play some board games anyway, so that was perfect. We ended up playing Modern Problems ...

Reapers Challenge by RAK and Me (2025)

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Many years ago, I would meet up with Robert A. Kraus (RAKgraphics) each year when he came to town to setup his both at ComicCon.  We were always bouncing ideas around.   He had a series of mini games called Coin Creatures, where you use coins as your game pieces and his endless cute Creatures were all over the board. We put together a few full page games for that series.   Here is one called Reapers Challenge,  which guest starred Bob's famous Chakan character who was long ago featured in a Sega video game . For each of these projects we wanted to give as much play for the price as we could,  so we included another whole game board on the backside,  and some alternate rules.   As long as all the rules fit on one sheet of paper. This one is simple: move your pieces along the thick lines but capture by following the arrows.  The only other rules are: you can move any combination of pieces a total of seven spaces; you can't...

Stellarion

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Another theme we like to try are space-based games.  Stellarion looked good and when you first open the box the presentation is excellent. There are 8 little decks of cards.   Each card has a Type and a Galaxy.  Each Type and Galaxy has its own deck.  Each Type deck has two of each Galaxy of that Type, and each Galaxy deck has two of each Type for that Galaxy.  Even though you know exactly what is in each deck,  bringing the right cards to the top to turn in matching sets is surprisingly difficult. Each round you can either trade in a matching pair of cards (same Type) to mess with the decks or trade in a set of the four different Types for a Galaxy to launch a ship.   Eight launches wins the game. I ended up having to write up a little cheat sheet about what rack pair of cards can do.  The publisher really should have printed some cards for that, since it's a drag to have to keep the rulebook open the whole time. Of course, i...