Retro Arcade Box
There was a street fair in town on Sunday, and though we almost never
see a product we want or need anymore, one table had a little game console with 700 retro arcade games installed. I couldn't say no to
having a treasury of games like that at my fingertips.
It was
easy to set up. It turns out that about half of these were Japanese
editions that I would not be able to read, though there would be some
surreal element to not knowing what is being said.
Still, that
left a few hundred, including classics like Defender, Galaga, Ghostbusters, Arkanoid, Pac-Man, Dig Dug, Panzer Attack, and others. Scrolling through a list of hundreds of items is
tedious.
It is really odd looking back now, how these games had
so little memory or file space. It's amazing they could deliver so much
content with so few resources. These days, for a simple game, we'd
probably pack a dozen mp3 tracks for music, but each of those files is
100x the memory absolve back then. Not to mention the graphics and
actual game code.
Trying a few of these now, about 40 years
after we used to hang out at the arcade, I can relive how these were
designed to eat our quarters. Play for less than a minute, game over.
Add another quarter. Then I saw the clincher ... the CONTINUE button.
You just reached level 12 or whatever, and ran out of lives. The CONTINUE option comes up, often with a countdown timer, so you have 10 or 15 seconds to put in more money or your so-called progress is lost
forever. I never had more than a few bucks to spend at the arcades and
after running out of coins I would line up for a bit watching the top
players do their runs. I never had any of the actual gaming consoles
either. So it's interesting to see these titles again.
These
days, we're used to apps with seemingly endless content, usually with
in-game quest books & bestiaries and external fan wikis. Looking
at one of the titles that sounded amusing, I played Fester's Quest for a
bit. A globby little pixel-art Fester walks around with a cone-
shaped gun, constantly shooting. But none of the blind or floating
heads have any lore or story. Oh, this new thing fires little
shurikens? If I go down these stairs, it's completely dark? I guess i
was supposed to find a lamp? I stumbled across a kind of inventory
page, saw i had two lamps but don't know how to use them. The lack of
back story was bizarre. I easily found some online pages about it, but
none of this is in the actual game. How do people have names for
things that were never given names?
For Fester, reading the
online reviews was a lot of fun. I hope you like being the slowest
thing on the map and walking all the way back from the start every time
you die. At least you get to keep your stuff.
This has been a really fun find so far.


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