Pick Crafter, Pocket Craft, Crafting Idle Clicker

I have been looking for some app games that give any percentage of the enjoyment I get from classic Minecraft mods, with their tech trees and production line management.  Things like IndustrialCraft, GregTech, EnderIO, Thermal Dynamics, Frestry bees & trees ... surely, SOME app game does something of the sort?

While it's easy to find game after game that just took Minecraft graphics and put them into new games, they are not the same.


Pocket Craft is a drop merge game with blocks designs obviously taken from Minecraft.  Square blocks didn't seem like they would be much fun to drop, but the blocks flip off the edges of other blocks, the stacks tilt and topple and it gets chaotic quickly.  I had a good feel to it, responsive with accurate drops.  Once in a while, a merge will spit a smaller block all the way across the screen.  I got bored of the main game after about eight tries, but it also had a mode with a sequence of puzzles, where you have some number of rounds to create some number of blocks.  These have obstacles and other additions, and I think I got about 23 of the first 25 puzzles without any real challenge.  Rather entertaining overall, but I uninstalled it and made it to the first diamond ore block, and moved on to other things.

I wonder why all those drop merge games think each block has to be a little bigger than the one before it.  That is going to limit the game in the end, as a block half the size of the screen will bring it to a grinding halt.  Also, most of the games seem stuck on just 10 or 11 or 12 blocks (whatever the magic number is), some seems to have no option to go further at all.  How about if the block size varies by block, but not always bigger?  I'd like to see a game where each block type can appear in a reasonable variety of sizes.  An unexpectedly big soccer ball or small tomato, just work on the variety.

I wonder why all those drop merge games think each block has to be a little bigger than the one before it.  That is going to limit the game in the end, as a block half the size of the screen will bring it to a grinding halt.  Also, most of the games seem stuck on just 10 or 11 or 12 blocks (whatever the magic number is), some seems to have no option to go further at all.  How about if the block size varies by block, but not always bigger?  I'd like to see a game where each block type can appear in a reasonable variety of sizes.  An unexpectedly big soccer ball or small tomato, just work on the variety.



Pick Crafter was fun for a little while. The point of this game was just to tap frantically, without end.  It again using block designs straight from Minecraft, and throws a screen full of blocks at you constantly, with crashing and breaking sounds like some cartoon character falling through a glass factory.  It looks like it had layers and layers of things to unlock, new tools, new biomes, new blocks.  But I just couldn't handle the noise or constant onslaught of sprites.

I have not found any game with original graphics that does what I'm looking for either.  There are a lot of factory games, but they are so completely driven by dialogs telling what you need to do, and by whatever coins you make and whatever thing unlocks next.  Or you send out cavemen to break one rock at a time only to find the next thing you are expected to build.  There is nothing like a sandbox game for setting up fun series of crafting and production.  


Crafting Idle Clicker sounded familiar, and sure enough, when I logged it it said I had been away from 1152 days.  Nothing about the look and feel brought back any memories, so it must have gone through a lot of changes since last time I saw it.  I am tired of idle games, though.  Here, you just set up a crafting recipe then click it until you can afford the next thing to craft.  They form a production line of sorts, which branches out, but it just ramps up to huge numbers to where the early steps are not worth a moment's attention anymore. 

Bee breeding?  There are a lot of evolution games for everything from bees to dinosaurs and hamsters, but again, they just make coins to unlock whatever wacky thing is next.  And most of them want you to build a museum and do tricks to get visitors to come and give coins.  How about just doing what I want to do, and if I need some other machine, tell me what machine I need to build next.  Don't just arbitrarily lock one thing behind another until I do a bunch of things that don't interest me.

Oh well, I still have all my Minecraft worlds.  Best $20 I ever spent, over 12 years of updates, thousands of mods to pick and choose from, and every world I build feels different enough, it will never get old...



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