Suika Games part 3
The Merge Watermelon game added a Level Mode that brings up puzzles where you have to drop and eliminate certain obstacles blocks. That was totally unexpected and again, the developer did a solid job with more options than expected. The drops may be spinning or on fire, each with its own effects. I'm not sure why it doesn't automatically load the next level. You go back to home and have to tap Level Mode again. But it's yet another addition to the fruit drop realm. And rather than being totally repetitive you get to wonder what the next puzzle will be or what new blocks might appear with what new behaviors.
For
some reason, my phone today had an icon for Fruit Merge Cafe. I had already
picked out my top two games of this sort, but this gets an honorable mention.
Clean friendly graphics, reasonable bounce. Characters line up at the
top to "order" a fruit but they don't get impatient and annoying like
other customer queues in other games. Normally, they just want you to
score the next higher fruit, so it's not anything outside the box.
A nice variation is the power up
that breaks all the small fruits that are jamming up the works. That is
the most effective way to clear space of any power up in any of these
games.
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On the funny side, after all the talk of cute graphics, our favorite drop game is the perfectly round numbered balls in the MonkeyLand game. It is very clear which drop you need next, and the round balls have the best movement of any level we've seen.
The level with the sports balls is just as round, but it's not as obvious which ball comes next in a sequence.
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