Merge X3 - Beat the Game

About the Merge X3 game I mentioned a few posts ago.  One thing that bugs me with the 2048 games is that they can go on forever.  In this case, if you do get stuck (no open spaces left) it only costs 30 gems to clear the middle of the board and keep going.  I have 4500 coins, so that is essentially endless.  I only used that hack one time.

Drag drag drag.  It's not the best use of a human mind ;-) but sometimes we're just in that mood for doing nothing.

When I saw that the overall player rankings are based on the highest tile discovered, I only had about 8 tiles to go to move up to the top.  



... and there I am.  #1 player in the world.

I do enjoy playing less-popular games, since you have a greater chance of actually ranking in the top zillion players.  For me, for now, getting to #1 counts as beating the game.  Been there, topped off.  On to the next challenge.

I won't uninstall it right away.  I will keep an eye for future updates and see what they come up with.

Nov 11 update: I bumped my lead up to 2c last night since the #2 guy was slowly creeping up on me.  It's not that challenging.  It only takes about 5 minutes to merge up to a new tile.  Just keep the high values in the middle, low junk around the rim, and plan to have newly created high tiles right next to matching high tiles.


It takes about 30 to 60 moves each time to get the next tile, so I could just keep leveling up all day.  In a perfect situation, say you were going for the 2b tile, so you start with one 1a tile near the middle of the board -- if you got three 1b's to make a 2b, then another three 1b's to make another 2b, you could get that new tile in just six moves.  Five if there was already a 1b left over from last time.  But the game does not hand out the highest tile so frequently.  It feels like you get the highest tile about 1 out of 8 times.  And sometimes I will mess up and not get the placement exactly right.  So ... 30 to 60 moves per level.

I think I got to 1k since then, mostly because I was counting those average moves-per-level.

 



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