Cats In Time
This is a surprisingly effective series of puzzles where you travel to different buildings and towns to rescue 10 cats per level. Comically, if we were just getting coins for solving each puzzle, it feels like this would get old quickly, but having that funny cat pop out from various angles and then meow as you vortex him back to the future is just perfect.
The developer has come up with such a variety of puzzles, that's a job well done. As you rotate the buildings and look around, there are a lot of hints etched onto walls or signs that gives a color sequence or number/letter code for a puzzle embedded somewhere in the level. Almost every puzzle is intuitive enough that no verbal explanation is needed. You rotate dials or drag blocks and levers, or add pieces to get machinery to work. It wasn't until about level 15 that we finally found a puzzle that made no sense, and the "tip" ran so quickly we couldn't follow it.
Some of the puzzles have multiple steps, like a dome with 4 pillars, each with a number and a little gauge that you click to fill with water up to the number shown, or the Blacksmith level where you had to find a torch and bucket, apply the torch to the fireplace, wait for the molten metal to fill the sword mold on the anvil, then dump the water on it and pick up the finished sword to unlock a dial on the rooftop. Sometimes, the cats are just sitting there, and you swear they weren't there last time you were looking on that side of the building, so you probably unlocked something while poking around.
These were really fun puzzles, especially when Anne & I worked them out together.
Well done. I look forward to the next batch of levels to explore.
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Update: there are only 36 levels, but the overall length of gameplay feels right. It can't go on forever without repeating the puzzle types. Of course, I saw people have been searching Google Play for "cats in time 2," so apparently a lot of people want more, and it will be interesting to see if a new set of puzzles does come out.
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