Empires & Puzzles - Path of Giants
Over on E&P, then upgraded the Path of Valor quest screen to have a whole parallel set of quests. So now this a Path to Adventure page with two tabs: the old Path of Valor and the new Path of Giants. The first costs $9.99 per 30 days to get the full set of bonus items (which I do pay for every now & then), and Giants costs $19.99 (which is too much for this kind of thing for me).
Having
twice as many available quests is nice, even with the default free sets
of rewards. The Giants series almost always has 3 or 4 quests dealing
with unique challenges for the Raids. The Raids got pretty boring and
repetitive after a few years, but now there is almost always a quest to
defeat 5 heroes by class and another to defeat 5 heroes by element. So 5
paladins, check. 5 fire heroes, check. On the downside, it's a bit
annoying that when showing the opposing teams, the class icons are not
visible unless you click every hero.
Some of the other raid
challenges are much trickier. "Win 5 battles with all nature heroes"
(or any other single element) means that I have to downgrade my team to
3000 or so to meet the challenge, but the opposing teams might still
come up with strengths of 4500 to 5000 because my overall ranking is
high. But after losing a few, the ranking goes down and the foes are in
my range again. It's an interesting balance.
One quest type
that I find funny is "Win 5 raids with at least 5 heroes alive." There
are only 5 heroes in a team. There can never be more than 5 alive at
the end of a battle. Oops.
Other quests include "Heal 10,000 hp
in Raids" or "Deal 2,000 damage in raids". Those just happen eventually
-- I can't see a way to make them happen sooner. "Win a raid with a
classic hero on your team" or "3 costumed heroes" ... these get a little
too specific for me, but I can usually swap some guys to get it done.
Some
other quest types are on the world map, such as "Defeat 5 fire
creatures on Season V level 20", or "Complete a level on Season IV
without using loot tickets or special skills." Not using special skills
is probably the hardest of these new quests, since most of our damage
and healing comes from those powers, and without those it's surprising
how ineffective our heroes are. Good challenge, though. Keep mixing it
up.
Path of Giants adds an interesting twist back into those
Raids by having you go after goals using weak or unfamiliar heroes, and
try new things. The rewards are also better, but I'm not going to pay $
for those imaginary bits.
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