Villagers & Heroes
I tried out a few new apps on my tablet over the weekend.
Villagers & Heroes was an interesting pick. It's
one where you walk around the world looking for people with quests, and
those aren't my favorite thing. But the world is enormous and the
quests come in well-written sequences that can be pretty challenging to
work out. Some quests are standard "kill those darn bees for me" or "go
get 10 apples" types, but there was a long sequence involving a theater
and an actress who vanishes with a variety of clues to look for and
return to people.
In addition to the size of the world and number
of NPCs, there are four or five gathering skills (plant lore, bug lore,
fishing lore, mining) so you can always go get more things to sell or
skill up. There are a lot of crafting skills (smithing, tailoring, etc)
and hundreds of items you can find or make along the way. There are
announcements of bosses appearing at specific times, and a small horde
of players always shows up to wipe them out -- I joined a few at the
last moments. Various items and rewards have a chance to pop out when
successful at any skill or battle, and you have lots of inventory space
with the ability to unlock more bags later on.
I was able to hop to a
village with an available house plot and got a nice place on a shoreline
with a shipwreck looming nearby. We can't go inside houses yet to do
any decorating, so right now you just get a chest out front called the
Vault, and it looks like it functions like an ender chest, since I was
able to open the Vault in another location and tinker with my stuff from
there.
Speaking of tinkering, there was an odd skill called
gnogmenting. I assume this is a combination of "gnomish augmenting" but
the word really doesn't work for me. The idea is to merge two similar
items into a more powerful item using extra resources or points.
I
found a portal to a Valentine's Day map filled with NPCs who all had
mixed-up character names from Willy Wonka, and I had to beat Sugar
Gnolls and variety of other semi-comical mobs and go mine chocolate
chunks and dig up gummy worms for quests and xp.
There IS a lot
of walking around, though. I'm getting better at reading the mini-map
to find objectives, and there's a faint yellow arrow beneath your feet
that points to quest locations you need to return to. One thing that
threw me off was that I upgraded my tunic and the available spell slots
changed with it.
I have yet to find any location where I can go
mining, but I'm sure if I find some ores I can stop at any blacksmith
station to make some metals. I have not done any crafting yet due to
lack of ingredients.
I don't know that I will stick with this one
for as long as some other games on my gadget, but it does let me
explore, unlike the Kingmaker game where I feel like I'm stuck on one
plot line.
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