Ramblings on Mystara
I have been reading articles on the Vaults of Pandius again. That's the
big hub of Mystara (an early D&D campaign setting) fan content,
ranging from half-baked ideas and unfinished notes to some very detailed
scenarios, home of Threshold Magazine and links to tons of top-notch
maps by Thorfinn and others. On the odd side, when I did a search for a
Mystara map of a specific area, I got a bunch of links to items on
Etsy where people took those classic, recognizable maps and slapped them
on a bunch or random products -- phone cases and such. I seriously
doubt that any f these "crafters" owned any of these images or cared who
did own them. We're living in a world where people just steal images
left and right to try and make a buck for themselves.
Aside from
that, Mystara is such a playable world. It has always struck me as the
official D&D game world as far as the tone goes. It started off as
the "Known World" way back in the Isle of Dread days (1981 or so) and
there is a fascinating layer of meta-stories about how the world came
together and how it changed with various versions, original creators and
the shifts in the business, how it eventually fell back onto the fans
to keep it alive and keep writing new content for it.
Campaign settings are a unique genre
of writing. The challenge is trying to describe a world in enough
detail that hundreds of DMs can map their own stories into it, but not
so much detail that there's no room left for our own creations.
Personally, I like the settings with too much detail. Give me some
complete towns and keeps and forest locations to visit, I will always
read through villages like Hommlet or send some of my solo PCs there to
check them out. I'm an explorer at heart when it comes to any game,
which is probably why I count Minecraft as my all-time favorite video
game. I also enjoy reading campaign settings and adventure modules all
by themselves, as a kind of metafiction or broad outline of all the
stories that COULD happen. For the too-much-detail settings, I have
about 10 old books of Rifts and Palladium settings; I love those pages
of town descriptions of the odd characters you can meet in every shop
and back alley. Thanks to drivethruRPG, I have a big PDF collection
including the original Gazeteer series for Mystara and some of those
huge settings from the Judges Guild. There's no end to the things
available to read.
I don't have a gaming group where I can run
any these modules for real players. I have always found that to be very
labor-intensive with all the added social stresses. But I do sometimes
go back to my own notebooks and folders of PCs and NPCs from over the
years and roll my way through an adventure, or just have fun rolling up
detailed caravans and wilderness encounters, or organized battallions of
ogres ready to roll across some imaginary land. And for every die I
roll for real, I must roll a hundred more as I lay awake playing
scenarios in my head at night. It's good exercise for the inquisitive
mind, or a perfect distraction while fighting through a migraine or to
blot out the real world while in a dentist chair.
I keep saying
that someday I will collect some of these resources of mine along with
an appropriate gaming license and put out some PDFs of my own. But I
don't have art that can match what's already out there, and I don't have
the time to deal with hundreds or thousands of feedbacks or complaints
just to make some extra pizza money.
But it's always nice to
revisit this huge resource of creativity, cruise thru drivethrurpg and
see what's new, scour the usual sites for new posts and files. I don't
post on the boards or have any visibility for myself. I don't really
get that modern mentality of always self-promoting. Sometimes it's just
perfect being the consumer, the READER.
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