Rambling on Pathfinder
Over lunch of Saturday, Doug & I were talking about various versions
of D&D, and for a while he was explaining how 4th Edition spawned
off Pathfinder. I got the Pathfinder beta about 2 years ago, groaned at
how dense it was and it had no sample adventure to try, and tried
reselling it with the stacks of game books I list on various groups from
time to time. Somehow, when I checked facebook later that day (which I
hardly ever do anymore because it has become such a flood of ads),
there was an ad for a Humble Bundle of ... you guessed it ... 28
Pathfinder books in PDF format for $30. Technically, it was $25 or pay
what you want, and I don't want to be the cheapest guy on the planet, so
I always click the second or third payment amount button on these. I
don't know how the webz knew it had come up, but sure, $1.50 went to
some charity and I got about 1000 more pages of PDFs to clog my brain.
It was a little misleading, though, since some of those PDFs were
different versions of the same book (all in one vs chapter by chapter).
And I had to get them from the Paizo site and dig up my old old
password. I do like those bundles, they've got a good system.
So
I took that physical playtest edition book off my "for sale someday"
shelf and gave it another look. Yup, it's dense. I liked the sections
on new magical materials, learning formulas and extended crafting
rules. But again, due to the density, will it be worth an hour or two
to make a few new PCs just to see if that makes sense in the end? At
least now I have a few playable modules to look at to get oriented.
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