Minimal Dungeon RPG part 2

If you do choose to pay to skip all ads, those boxes still have the video icon on them, but if you click it, it skips the ad and unlocks the box.  

Level 10 (Casa Village) is a new base camp which adds a new Adventure space.  A Guard next to this space says it's full of powerful demons and "why would you want to go inside?"  The first level of the adventure is Lost Castle with a 5200 hp Lich.  I'm level 60 right now (890 HP, 220 AP, 577 ATK, 335 DEF and 222 RCV), and I can get take out roughly 3500 hp of bad guys, but by using the Herbs right next to it I was able to beat that Lich.  Just an idea of the level balance.  

The Story mode does continue with Stage 11 (Unrest) where the mobs have about 3900hp, and at level 64 I can get through them with about 10% to spare.  One of the Stone spaces had an entrance to a Cave level.  Clever.  It leads to a stage called "Crypt Passage" with a bunch of large angry bears.  Story levels pop up a bit of story text, and these feel like pages ripped from a notebook, again, very well done using minimal space.


Sometimes, clicking the resource boxes will flash red and do damage to you, or add a buff or penalty to the left side of the screen.  This does make exploration a bit harder.  Something on this Lost Castle level is changing the amount of APs needed to perform any action -- it is costing about 40 AP per click instead of the usual 8 -- slowing it way down.  Another hex halts all HP regeneration for up to 90 seconds, which grinds the action to a halt.  So as I said, each level has a bit of flavor of its own.  Just now I was on a simple Shard 4 level and ended up Blinded, Cursed and Poisoned and had to go home early.  The developers put a lot of thought into keeping it interesting.


Item bonuses include: Crit chance, Crit damage, Block chance, Block strength, Dodge, Immunity, Total ATK, Leech, DMG, Ice, Fire.  There are a few armor sets: the fire set does double crit damage, the mythic set gives double leech, and the frost set gives double block.  I go through armor pieces every few levels and always look for the highest bonus on each piece and sell the rest, but I should try out a full set as a challenge, probably the fire set for max damage.  However, the bag has a fixed limit of 30 items, so if we try to keep multiple full sets we will run out of room for new stuff.

At level 84 (1266 hp, 292 ap, 967 atk, 580 def, 392 rcv) I can complete a 7000hp fight.  The challenges which are right up at your limit are pretty interesting ... if you both get down to 10%, sometimes you can wait and see if your hp recovers faster than the opponent, or recover a bit and try for a critical hit to get just enough advantage to polish off the foe in your last shot.

Stage 13 is Legendary Equipment and Stage 14 is Adventurer's Guild.

Stage 15 "Your Journey Begins" ends with an 11000 hp Lich, which I was just able to dispatch at level 96.

After that is Firobie Town, which is a new base of operations.  It has the usual spaces: Story, Adventure, Shard Shop, Dreamland.  Here you get a third Garden spot, and the Legendary Gear is $10,000.  I have $19K so what the heck, I got Spirit Boots (level 90, DEF +180, with other decent bonuses) in the mythic set, which works out fine because I was trying to complete that set, but I need the armor piece, not more boots.  The video fog unlocks Grapes (Legendary) for $2000, but I'm not sure what the point of that is.

Now, Stage 16 is "The Continent".  A minotaur servant gave me a key saying "I can't take this anymore".  A vendor says "This is the Chila border, Ambassi is to the NOrth" so now I wonder if there is an actual geography to this place.  The key opened a little level whose entrance was under a Stone.

I hit level 100 on lunch break: 1512 HP, 379 AP, 1685 ATK, 836 DEF, 435 RCV.  At this point a 12,000 hp foe is a pretty fair fight.  Stage 17 is called "Bun" because the guy in the story found what he thought was a snail, put it in his pocket and called it "Bun".  Okay...

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