Exploding Kittens
After a holiday gathering with the annual Gift Exchange/Steal, we sat
down for a few hands of Exploding Kittens, which I have never actually
played before. I've seen the cards, but the grotesque art was not my
cup of tea. Sure, there are some funny puns in there, but there's also a
guy barfing in another guy's mouth. But what's important is the
gameplay, and it was devious and hilarious.
It's so simple ...
the deck is seeded with enough Exploding Kitten cards for all but one
player, and if you draw an Exploding Kitten card, you're out of the
hand. You can defuse it with a Defuse card, otherwise, the only way to
survive is to avoid drawing cards. Use the Skip card to skip your turn,
or an Attack or Targeted Attack card to make another player take two
turns. You can See the Future to look at the top 3 cards but not
rearrange them, so you can plan a better move. Or use Alter the Future
to actually rearrange those cards and give yourself a safe card to draw,
and put the bad cards where you want them. But of course, if you put a
bad card on top, the next player might play Reverse and send it right
back to you. You can Nope any card played by anyone at any time (except
for Exploding Kittens and Defuse cards), even someone else's Nope.
All
players start the game with one Defuse card and 5 other cards. Early
on, the chance of drawing an Exploding Kitten is low, but the Russian
roulette effect is more pronounced -- the percent of game-ending cards
goes up -- and in one of our games the last three cards were all
exploders, so it came down to who had the most defenses left.
Looking
at the icons at the top left of the cards, there are more moves: Two of
a Kind will let you take a card from another player. Three of a kind
will let you ask for a specific card from another player. And 5
different lets you take any card you want from the discard pile, but as
we found out that is probably going to be a Defuse card, you're probably
going to get a Nope thrown at you, AND don't forget that all the
players now know you have a Defuse card they can steal. There are a
bunch of cat card that had no actual effects and were meant to be used
in these combinations.
There were a few other cards in there, like the Atomic Blast that pulls all Exploding Kittens to the top of the deck, and is best followed by a Draw From the Bottom card.
We had two hands with 8 people each time. It was confusing at first, but fell into place easily. There was a lot of bluffing and funny business. Definitely a party game to try again soon.
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