Quiddler
While staring at our shelf of games, I saw an unopened one that I had no memory of buying, which had apparently been sitting around for years. It was Quiddler, a word game by Set games. After which there was another one from the same company called Five Crowns, that we also took for a spin.
Quiddler was a solid word-building game with art inspired by medieval illuminated manuscripts. Both games had almost the same exact rules: start with 3 cards in the first hand, 4 cards in the next, up to a final round of 10 cards; after one player melds all their cards and discards on to go out, all other players get one last turn to do their best. For Quiddler, it just flowed very simply. Make words, go out. Here's a typical hand early on:
I got some help from an impartial third party for most of that game ...
A bit later on, as the hands got bigger, I was seriously wondering if I could bluff a way to make QUANKERER sound like a real word, only to decide that if it was, in fact, a word, it would mean something like how the cat was behaving.
Annoying, being a dork, wouldn't leave me alone, kept butting in. Yeah, being a quankerer.
Here was a funny case toward the end of game three, where Ann was suffering from too many vowels and I was afflicted by not enough vowels.
The scoring was simple: score the cards used in words minus the cards that were not used, with a minimum of zero for the hand. There were two other rules mentioned: player with the most words gets 10, player with the biggest word gets 10, if two players are tied on either, the award is not given. Those did not feel right for a two-player game. Maybe with more players they would add something.
Anyway, a solid word game found sitting unopened on our shelf. Good times.
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