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Showing posts from October, 2025

Cat Fluxx

Time to try yet another Fluxx game.  It's hard to believe it took them 20 years to think up "cats" as a theme.  Sure, most of their past editions were sci-fi and fantasy.  Can't go wrong with cats, though. It played as expected, with some pretty funny goals and actions.  I like the "cat distribution system" action, where a player with more than 2 cats in front of them has to give cats to players with no cats.  Because everyone needs cats. Some of our usual gripes about Fluxx came to light.  When there too many rules, it all slows to a halt.  We really don't like reading a ton of text on a ton of cards to figure out what moves to make.  When there are less than 3 rules in play, it all flows nicely.  Maybe 3 will still work.  But when there are rules to exchange cards, swap keepers, get extra cards, replace goals and discard things, all at once, it just doesn't feel like the player's turn is well defined anymore. One of the tricky rule shi...