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Showing posts from March, 2025

Pick Crafter, Pocket Craft, Crafting Idle Clicker

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I have been looking for some app games that give any percentage of the enjoyment I get from classic Minecraft mods, with their tech trees and production line management.  Things like IndustrialCraft, GregTech, EnderIO, Thermal Dynamics, Frestry bees & trees ... surely, SOME app game does something of the sort? While it's easy to find game after game that just took Minecraft graphics and put them into new games, they are not the same. Pocket Craft is a drop merge game with blocks designs obviously taken from Minecraft.  Square blocks didn't seem like they would be much fun to drop, but the blocks flip off the edges of other blocks, the stacks tilt and topple and it gets chaotic quickly.  I had a good feel to it, responsive with accurate drops.  Once in a while, a merge will spit a smaller block all the way across the screen.  I got bored of the main game after about eight tries, but it also had a mode with a sequence of puzzles, where you have some number of ...

Dog Park & Mille Bournes for 5

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     We had a get-together last Saturday and ended up with 5 players.  Anne & I are usually the only players, so I was curious to see how some games worked out with more.  We chose a classic (Mille Bournes) and a much more recent game (Dog Park).        The basics of Mille Bournes are easy to pick up, but we hit a weird situation where we ran out of mileage cards after two re-sorts.  That just didn't feel right.  The little rulebook seemed to suggest that we should be playing in teams, but the game just ended before 1000 and whoever had the most miles was the winner.  At home, I long ago drew up a curvy little race track split into 25 marks and 100 marks, so it was weird for me having to go back to placing cards in groups of 100 or 200 or whatever made sense at the time.      We brought over Dog Park and it was fun teaching the overall gameplay.  The base game is only meant for up to 4 players so An...